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General Discussion / Re: Hello my children
« Last post by sc4reactor on February 02, 2013, 09:42:01 pm »Ban Jesus Christ to the trash!

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General Discussion / Re: Hello my children« Last post by sc4reactor on February 02, 2013, 09:42:01 pm »Ban Jesus Christ to the trash!
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General Discussion / Re: DO NOT BANNED!« Last post by GamoTron21 on February 02, 2013, 08:27:10 pm »You are legendary.
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General Discussion / Re: The Princess!« Last post by GamoTron21 on February 02, 2013, 08:23:59 pm »Cool, not a bronie though.
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General Discussion / Re: Today's gaming zip« Last post by GamoTron21 on February 02, 2013, 07:59:12 pm »“Though this be madness, yet there is method in ‘t.” – From Hamlet by William Shakespeare
Famously, after the launch of the Wii U, Metro: Last Light developer Oles Shishkovtsov said: “[The] Wii U has a horrible, slow CPU,” causing the developer to shelve any attempts to port the game over to the console. In fact, it has been noted by many in the press that the early ports of titles such as Call of Duty: Black Ops 2 have some frame rate issues -i.e. slow down- while running much better on the current generation PS3 and Xbox 360. These issues with the processor, as well as with the lack of storage space on the Wii U’s internal drive, have caused many to worry about Nintendo’s future in the console market. If the Wii U cannot keep up with the current-generation technology, what hope could it possibly have once the next-generation consoles become available? Has Nintendo lost the “console wars” already? Or, as Prince Hamlet said, is there a method to this madness? Nintendo has never been a company that has shied away from innovation. That being said, they have never been a perfect company, either. All one has to do is remember how Nintendo publicly humiliated Sony and chose Phillips to make its ill-fated CD based SNES add-on, spurring Sony to create its own console: the Sony PlayStation. Or, how they chose to retain cartridge format for their N64 console, despite the innovations in their controller. And need I even bring up the Virtual Boy? Regardless, all these mistakes have cost Nintendo dearly throughout its history, but if the gaming press at large is to be believed, the error of their choice of CPU for the Wii U will be their last, damning mistake, fated to end Nintendo’s presence in the home console market once the real next-generation consoles become available. However, many of Nintendo’s critics –while technically correct– forget one very important fact: that Nintendo is a video game company through and through. Unlike Sony and Microsoft, who have significant financial interests in other sectors, Nintendo by and large focuses entirely on video games, and to blankly assume that Nintendo is making huge mistakes without carefully examining all aspects of the industry is simply wrong. Nintendo has been making consoles for thirty years now, so I believe a bit of examination before writing them off is not uncalled for. I said that critics of the Wii U are technically correct, and they are. While exact specifications for the Wii U CPU are impossible to find, because while it is based on IBM’s Power-PC chip, much like the Xbox 360, it has been heavily modified by Nintendo for its own purposes. This modification is perhaps what Mr. Shishkovtsov was referring to when he criticized the chip, leading the Wii U to fall behind the Xbox 360, even though they share much the same architecture. The issue of the Wii U’s on-board storage is important as well, with only a maximum of 32GB available, it will fall well behind the next-gen consoles, and while users can connect external hard drives to expand this storage, the Wii U only supports USB 2.0 connectivity, which has been outdated by USB 3.0 and eSATA technology for about three full years before the console’s release. It is rumored that the PlayStation 4 will support USB 3.0 external drives, and come with a much larger internal storage drive. There are several areas where the Wii U excels though, and that is in particular the Graphics Processors and Memory. The GPU is a modified version of ATI’s 5000-series, which is a strong processor in PCs, and when freed from the shackles of the Windows operating system, performs wonderfully. The console also has 2GB of eDDR4 RAM, about four times as much memory as the Xbox 360 and the PS3 at 512MB. Also the memory transfer speeds in the Wii U are much faster than the competition, as the DDR4 RAM is superior to their DDR3 RAM. In addition to all this, the GPU and the CPU are cast in the same die, meaning that the two are married together very closely, which not only saves money on production costs, but lowers power consumption and heat generation. Do you remember the so-called “Red Ring of Death” that has plagued the Xbox 360 since its launch? That ring appears when the connectors between the CPU and GPU become damaged from overheating. The Wii U -by marrying the two processors together- evades this problem altogether, leading to higher reliability and longer life. In fact, if the rumors concerning the next Xbox are to be believed, it will still have the slower DDR3 Memory, and separated CPU and GPU cores, which could very well continue the Xbox’s reputation as an unreliable machine. So, with all this going for the Wii U, why is it that modern games have slow-down issues and developers are literally insulting the machine? The problem lies within the habits of developers and the way in which Nintendo is trying to encourage change within the game development industry. Throughout the lifespan of the Wii console, Nintendo of America President Reggie Fils-Amie continually espoused the low development cost of the console, saying at the 2007 Dow Jones Consumer Technology Innovations Conference that a Wii game costs $5-10 million USD to develop, as opposed to $20-50 million USD for the Xbox 360 and PS3. A very significant difference, indeed. In fact, game development costs have increased so dramatically from the last generation, that the business model of the so-called “Triple A” industry has become unsustainable, to the point where those companies spending an average of $30-40 million USD to develop their titles, tread a very dangerous path; where survival is by no means guaranteed. The recent bankruptcy and liquidation of THQ being my case-in-point. By under-powering the CPU and over-powering the GPU, Nintendo is attempting to persuade developers to transfer many of the operations that they once tasked to the CPU over to the GPU. With modern graphics technology, the GPUs can now perform tasks that were once exclusively handled by the CPU in prior generations. Also, since the architecture behind a GPU is -literally- designed for graphics processing, the transfer of these tasks ends up saving not only CPU loads, but also saves tremendous amounts of employee hours and development time for games, thus greatly reducing development costs. Essentially, Nintendo is attempting to create a console that can run graphics at 1080 progressive vertical lines, while minimizing what it feels are out-of-control development costs. The problem created though, is that the majority of developers still choose to cling to CPU-based programing. There are many reasons for this, not just the habitual, but also that most colleges rarely even teach programming for newer-generation graphic processors. Telling developers to start programing in a new fashion is almost like taking all their PCs away overnight, replacing them with Apple computers, and telling them that they are now simply working with Apple and they should get used to it. This helps explain why Metro: Last Light‘s developers are so at odds with the Wii U’s hardware, and why they feel it is inferior to the current generation. Now, I hope you are beginning to see the “method in ‘t,” so to speak, behind Nintendo’s choices for the Wii U’s design. Nintendo realizes that the triple-A industry cannot continue as is, and this opinion is implied and reflected by the choices that they made for the Wii U’s hardware design. Coming from one of the few companies to survive the great video game crash of 1983, this is not an opinion to be taken lightly or dismissed out-of-hand. In addition to all of this, Nintendo is actively supporting third-party Japanese developers in their efforts to localize their games for Western audiences. As our friend and fellow Operation Rainfall Campaign Hub member, “Bring Bravely Default: Flying Fairy to the West” reported, Nintendo President Satoru Iwata said “We are willing to flexibly assist [Japanese] third-party developers in distributing their valuable games overseas.” Meaning that Nintendo is betting on a resurgence of the Japanese games industry, especially middle-market titles that lack the localization funding of flagship Japanese games like Resident Evil, Metal Gear, and Final Fantasy. Essentially, they are hoping to make moderate returns on small-to-moderate investments in the localization of Japanese games to Western audiences, rather than flatly following the high-risk/high-reward business model that has largely dominated Microsoft and Sony in the current console generation. Moreover, Nintendo is not just attempting to support Japanese developers. According to Mr. Mikael Haveri of independent developer Frozenbyte, Nintendo is reaching out to the booming indie games industry. “It is very close to what Apple and Steam are doing at the moment and very indie friendly.” More indie developers have chimed in to support Mr. Haveri’s statement. Mr. Collin van Ginkel of Two Tribes said, “It’s a lot like Steam’s setup, which has enabled us to keep reaching new players even years after we release our games. . .we’re completely on board with Nintendo’s new approach so far.” Note the difference between the attitudes of the independent developers towards the Wii U and the developers of Metro: Last Light. Though, in defense of the Metro developers, at the time of their statement, THQ was entering the process of bankruptcy, and this may have been a source of stress for them that caused them to become frustrated and dismiss the Wii U unfairly. Regardless, Nintendo’s business plan for the coming console generation is clear. There is a method to the madness, in as much as they are trying to expand certain sectors of the market and avoid other sectors that largely contain unsustainable business models. While on the surface Nintendo may seem crazy, they are actually executing a well-reasoned strategy for the coming generation, and rightfully showing that there are some serious and potentially catastrophic problems within triple-A development right now. This is not to say that their plan is fool-proof, with the coming of Valve-sponsored Linux-based consoles, they will have serious competition for indie sales on their digital platform, not to mention Sony’s recent achievements with smaller, high-quality titles like Journey. However, I do feel the need to applaud Nintendo for seeing many of the problems that face gaming today, and taking steps to correct them. Source: http://operationrainfall.com/nintendos-gambit-business-strategy-for-the-wii-u/ 75
General Discussion / Re: sUp BrOs :o)« Last post by GamoTron21 on February 02, 2013, 07:48:54 pm »Lolwtf.
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General Discussion / Re: Kelton...« Last post by GamoTron21 on February 02, 2013, 07:48:12 pm »This is very creepy, as I actually don't wear shirts...
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General Discussion / Re: Hello to you all!« Last post by GamoTron21 on February 02, 2013, 07:47:29 pm »Welcome to Arcade-Console-Games!
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General Discussion / Re: Hello my children« Last post by GamoTron21 on February 02, 2013, 07:43:11 pm »Should I ban this guy for impersonation?
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General Discussion / Re: オープン レター - 岩田聡« Last post by GamoTron21 on February 02, 2013, 07:34:57 pm »Please translate if not in english.
Sorry didn't read 80
General Discussion / Re: Developers, developers, developers, developers.« Last post by GamoTron21 on February 02, 2013, 07:33:16 pm »This is spam.
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